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Malevolence: The Sword of Ahkranox : ウィキペディア英語版
Malevolence: The Sword of Ahkranox

''Malevolence: The Sword of Ahkranox'' is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows.
''Malevolence: The Sword of Ahkranox'' is the first turn-based RPG to have a truly infinite game world that is both persistent and identical for all players. The engine makes use of a unique form of procedural world generation that bypasses the upper bound limits of data types, using this generation to create an infinite stream of in-game content which is the same for every player, meaning that separate players can find the same landmarks and NPCs.〔(【引用サイトリンク】title=AltDevBlogADay - The difficulties of an infinite video game world )
== Plot ==
It has been over nine hundred years since The End of Times, when Jeo-Khofar plunged The Sword of Ahkranox into the magical realm of Kha-Rahim, destroying all of existence. Since that time, The Sword has been left floating in the void, drawing to it all the lost souls of mankind and enfolding them into a world of its own creation.
But evil came; slowly at first, then in greater numbers, and The Sword was forced to use all of its mana to create new souls to enter the world and cleanse it of darkness. The chosen Ones, as mortals called them, walked alone in the world with one sole purpose: to rid it of all evil.
But The Sword could only sustain one of these souls at a time, and when they eventually fell to the unending hordes of darkness, their magic was released and given back to The Sword to make a new hero.
The Blade Clergy, protectors of The Sword and mentors to The Chosen Ones, have waited in the Temple of the Blade for nearly a millennium for each new Chosen One to appear, taking them and learning them in ways of The Sword.
But one day, after a hero had died, no new soul came to the Temple. The Blade Clergy feared that the evil had finally won, that The Sword's magic was undone and the world would end, when they heard reports from the town guard that a mysterious wanderer had spontaneously appeared in the center of town.
The guards were sent out at once. The Chosen One must be told of their path, their purpose. The Clergy knew not why The Sword didn't place them at The Temple as it always had, but if the hero was not found, all might be lost.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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